Maia is a science fiction based simulation strategy game developed by Simon Roth.
Similar to Evil Genius (and to some degree) Dungeon Keeper, most part of the game is played underground the unfavorable surface of the planet. Growing the colonies means digging the walls to create space and rooms where the residents work and move about. Moreover, it is up to the player to make the residents happy by offering the proper rooms and equipment to nourish, home and satisfy the colonists while protecting them from alien wildlife.
In Maia, the player take control over the first colony occupied by humans on a fictional planet known as Maia, which is situated in the Tau Ceti system.
To evade from the hostile or unfavorable surface of the world, players must dig an underground colony. They have to control various robots and characters to dig minerals for development and construction, construct rooms to house, entertain and feed colonists, and build powerful defenses to protect them from dangerous alien wildlife.
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The dangers players will face in the gameplay include solar flares, earthquakes, meteor strikes, and dangerous native wildlife.
The game takes place in the year 2113 when the Humans choose to take first step to initiate their first extra-solar colony known as Maia. It is a real-time strategy game in which you have to construct, improve, and expand the Maia colony.
Simulation in Maia colony starts with a primary underground layout, you order a small robot to dig holes in the nearby ground. In these holes you placed pre-constructed rooms of different types, which you then fill with blueprints for items. The selection of the items available depends upon the type of area, whether they’re in a research facility or a workshop, inside of the boundary of your colony or the outer part in Maia’s unpredictable and harsh environment. There’s one characteristic common in all of them: they can be developed by the colonists only.
The mission is to guide the colonists into developing a self-sufficient colony that is also equipped for performing scientific exploration that will result in scientific innovations that help the player over time. This second part of the game is not actually present in the main build, while the latest update, updating Maia to 0.42, includes earthquake monitors and buildable climate stations which will in the long run feed back into your projects.
Maia trailer shows atmospheric isolation, dark synths, creeping psychological dread, etc. It also shows different interaction techniques. Graphics are moderate in comparison with many of the latest games.