The project has collected 1.8 million and a bit has not held up to 9 digits after the decimal point. So stretch goal finished off only one – namely the music of composer Hiroki Kikuchi. Perhaps the people will wake up consciences, and they will gather somewhere and nine thousand and see more videos and animated in-game.
The game is currently in beta testing, the full version is expected to be released in the next year, 2017.
Indivisible release date: 2017
The launch window immediately striking quality – detail of the protagonist at the highest level. It is more interactive and – immediately after the start, Azhna podvyazhet skirt and prepare to jump off the ledge.
Then begins a typical platformer – we run, climb on ledges, in general, we try to get there – and do not know where to find it – I do not know why. The opening is there solely on the project web page, but not in the game. However, this is a prototype. He can!
Among the negative study mode points can be noted as the two – a little problem with the control responsiveness while performing various somersaults and some clumsiness collision animations – you can see how the Azhna, its ax, which we find in the course of investigations fall through the texture (three-dimensional, to word).
entourage locations himself somewhat poor, but the landscape in the background is quite good. It is possible that this is also the prototype problem – you can not catch everything at once. But otherwise no complaints – all movements of the enemy and the heroine beautifully animated and drawn just fine.
The battle system is a turn-based battle, with some real-time. Starts combat mode like this: you run up to the monster and attack him or get under his jab. then character “breaks” for more additional three incarnations, who are traveling with her, and the enemy – all the monsters that are in a group.
After this, the screen will accumulate energy bar “Idhi”. Each item will give her the opportunity to make someone of the 4 super-reception. Each unique it: shaman-Tiger can be treated, and the rest somehow cause damage. You exchange blows with opponents, amassing scale action (it is stored automatically). The number of bars on it determines the number of times you can theoretically hit the enemy. After attacking the enemy comes phase – and better to try to block the blow, holding the R1 button.
The sequence depends on how you are engaged in battle – kick or get it. In the first case, you get an extra attack (attack strip accumulate quickly), otherwise – monsters can start to attack before you. Each of the characters assigned to one of the 4 buttons, clicking on which you will force him to perform punch (if he has the power, of course).
Clicker enemies almost in beat’em-up-is, of course, fun, but alarming one – not this bored quickly? However, the Zero Lab several solutions to this problem: first, the battle is not random, and you can avoid all the enemies appear on the location, secondly weaker enemies in the future will be easy to score we are in arms hands, not allowing to him, and the third – after stripping locations once again will you have to kill nobody.
It is worth noting also that the enemies themselves disassembly quite on the level – without the normal study of each character’s abilities and their proper use to win (especially bosses) is practically impossible. Small fry really is not dangerous, but bosses have this will not work – you will know exactly who to send to the attack, and who hold the action points – to podlechil other comrades.
Actually, so far more about the game and say nothing. The story is only in its infancy – and it is clear that the trial on one location and only a test, to the main story has no relation even. Music itself is too little – it is not known whether Kikuchi has already managed to compose something, but on the whole composition good – pleasant and not annoying.
Now that this indie game is in production, it offers you a wide range of characters to choose from. To begin with the list of Indivisible guest characters is already reveald. Here it is.
Zackasaurus. He comes from Super Time Force.
The Drifter who was the main character in Hyper Light Drifter.
Calibretto from Battle Chasers.
Shantae who appeared in Shantae series.
Annie famous for Skullgirls.
Juan from Guacamelee.
Lea who was the cahracter in Curses ‘n Chaos.
Red known for Transistor.
Shovel Knight of the game with the same name.
Indivisible cameo characters are going to make this game a big fun because they will remind of the other series of games which used to be popular. Such characters are not going to be the centre of attention but their introduction is made to purely entertain you.
Nevertheless, Indivisible game characters are still in progress. Their whole list is far from being cmplete. Some of them are named as Kala, Mara and Roti. It is know that some of the characters wil have extra powers. Among them are Ravannavar.
Indivisible main character is called Anja. She is a real tomboy because she was brought up by her father in a rural area. She is fair and has a good command of martial arts. She has some magical skill which allow her to control other people.
You are going to face a lot of bosses in this game. It is interesting to know what features they are going to have but it is still a matter of to time to know the answer to this question. Nevertheless, Indivisible final boss is laredy know. It will be a Sphinx looking creature with two tails. He is very similar to a cat of an enormous size with ugly face. He wears golden chains on his neck. He has high level of deffence. Howevr, it is only Indivisible prototype boss that presented in gameplay teaser. It is likely that final version will be slightly different from the present one.
For those of you who like Easter Egss, there are plenty. One of them is secret boss. To find this boss you need to reach Temple level and reach the room with pots. If you speed run into the wall on right, you will get into a special room. There is a little kitten that is what you need. When you start fight it, the kitten will grow larger. In result this creature will become of enermous side and explode giving you new bonuses and experience as well.
More is to say nothing. Except for one thing – Zero Lab unequivocally great. Having in their hands a much smaller stream of funding they provided immediately playable demo with excellent 2D-graphics, while Bloodstained creators abandoned drawn sprites because of “high cost”.





